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GdkColor

     A structure that holds a defined color.

Object Hierarchy

   GdkColor

Description

     A GdkColor provides an object structure for retaining information
     about a defined color.

     This is an XcmsColor structure, and will take values in any
     XcmsColor format accordingly. Probably the most generally useful of
     these formats is the gamma-corrected XcmsRGB structure, which takes
     the range 0 to 65535 per RGB value, with 0, 0, 0 being the color
     black. RGB values that are given in this way are scaled to match
     the color range of the hardware device currently being used.

     Colors can be assigned through an application's RC files, where the
     GdkColor objects are constructed via the application colormap
     defined through the file. Colors that are assigned in this way can
     be constructed using any of the formats accepted by the XcmsColor
     structure, including intensity doubles.

     Note that this is not the case when assigning a color to a GdkColor
     directly.

Constructor

   GdkColor (int red, int green, int blue);

     -- Creates a new color object using one of three possible
     constructs.

Properties

   red:

     The red part of the color

   green:
     The green part of the color

   blue:
     The blue part of the color
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